claim. edit. share.

Your 3D space on the web

arrival.space/

Browse Immersive, invite friends, and depart together to anywhere in the metaverse from your own personal ARRIVAL.SPACE

claim. edit. share.

Your 3D space on the web

arrival.space/

Browse Immersive, invite friends, and depart together to anywhere in the metaverse from your own personal ARRIVAL.SPACE

WELCOME

Have you ever wondered where this so-called metaverse actually is? what it is? how you access it? what to do there? and how to remember all the cool stuff?

WELCOME

Have you ever wondered where this so-called metaverse actually is? what it is? how you access it? what to do there? and how to remember all the cool stuff?

We believe that the metaverse, ‘Social 3D Web’, or ‘Next Internet’ has not yet arrived. However, this rapidly growing realm already contains various persistent 3D worlds that are open, interconnected and interoperable, just like the next iteration of the Internet would or should be. We are working hard to contribute to better browsing, navigating, and socializing - across immersive platforms. We invite you to become part of this exciting journey.

Having worked in film🎬, video games 🕹 and immersive media 🥽 for decades now, the problems of the so-called metaverse have become more and more obvious to us. To tackle those problems, while taking into account the metaverse being the next iteration of today’s internet, we asked ourselves about the significant contributing factors leading to the success of the Web 1.0 & 2.0, and what kind of best practices can be transferred to its next iteration? 🥇

There is more than just one single factor, of course. We agree that discoverability and interoperability are of high importance to the initial Web, as well as for tomorrow’s metaverse. 💡

Back in the day, the web was a completely new domain for people to discover. Likewise, operating an avatar within a three-dimensional space these days is quite new to most people, let alone doing so with wearables like glasses or contact lenses or meeting other virtual beings and spending digital, decentralized money. 😱

To start this new era of spatial computing successfully, it will be necessary once again to first provide accessibility. ARRIVAL.SPACE, which came into fruition in early 2022, does exactly this and much more. We are working diligently to develop it as an extended, multi-level reality and see it as an opportunity to implement within this medium our learnings from over the years.

 

Let’s go from ‘surfing the web’ to ‘living the web’ together.

Let’s create open, accessible, secure, diverse, inclusive, fun, and fully interoperable virtual ecosystems together!

FOUNDERS

FOUNDERS

Thomas Richter-Trummer

CTO

Co-founder and former CTO of Bongfish and Blackshark.ai | Deep-tech luminary | Innovator | Aviator | Closed a $20m Series A investment led by Microsoft

Gero A.E. Egger

CEO

Co-founder and former CEO of GO! Pictures and GO!insideVR | Immersive director | Visionary | Showcased and sold VR films & XR experiences worldwide | Vast network and market insight

Lisa Maria Wurzinger

COO

Co-founder and former immersive producer of GO! Pictures and GO!insideVR | 15Y+ traditional film | 8Y+ XR & immersive events | Cultural anthropologist | EU expert evaluator

PARTNERS

PARTNERS

CONTACT

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© 2024 Stratum1 GmbH – All rights reserved I Schubertstraße 6a I Graz/Austria